Immersive Citizens is the first and for now the only one to modify the root AI used by NPCs when they are in combat, therefore, if you use a mod which edits combat styles, friendly and unique NPCs will use my combat styles whatever your load order. Rechecking things, it seems loot is NOT putting his mods AFTER Immersive Citizens.. Most of them are being placed before IC. Skyrim: 5 More Secret and Unique Armors You May Have Missed in The Elder Scrolls 5: Skyrim - Duration: 13:12. Immersive Citizens is a very good and immersive (excuse the pun) mod per se, is the way it changes the citizens' AI and their interaction with their new world that has been revamped so NPC can function the way it should be that makes it incompatible with so many other mods. Thanks < > Showing 1-1 of 1 comments . You would have to look at their AI packages to see, or just study their behavior. ganty1989 3 years ago #4. Immersive citizens is a great mod. By Jaffar, February 2, 2016 in Skyrim Mods. Compatibility-wise at least, it's kind of a weird situation with Immersive Citizens and AI Overhaul. Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. Having some CTD. So I just installed JKs and DoS Directors cut today to my existing SSE mod list which includes Immersive Citizens. Page 26 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: Hello,I'm having conflicts with Immersive citizens and skyfall estate. Assorted Equipment Patches – For equipment added by Interesting NPCs to make it more compatible with mods like Complete Crafting Overhaul Remade , ClothingCraft , and MorrowLoot Ultimate . Just wondering what Mr. Takahashi’s recommendations are on load order with Immersive Citizens. This mods main objective is to greatly improve the Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to an aggressor, thereby increasing in-game immersion. TheEpicNate315 Recommended for you compatibility patches Crafting and Cooking Overhaul – This patch makes the ingestibles and ingredients added by Interesting NPCs work with CACO and adds custom textures for unique mod items. Only mods with direct conflicts with Immersive Citizens - AI Overhaul.esp have been placed after it. Credits and distribution permission. Thanks! Indeed, all the navmeshes fixes done by the Unofficial Skyrim Special Edition Patch have been integrated in my plugin and have been improved, however, due to the way SSEedit shows the data stored in the navmesh entries, it's impossible to figure that by using SSEedit. I have currently 300 active mode (243 plugins) And i would like to keep most of them, i havent just randomly picked mods i have put some thought to it. Skyrim Immersive Creatures should be compatible with most mods. User Info: ganty1989. I walked around for a bit and I still haven’t found any noticeable compatibility issues. Immersive Citizens - AI Overhaul.esp ELE_SSE.esp Immersive Citizens - ELE patch.esp Unofficial compatibility patches Here are listed the mods providing unofficial patches or addons which are functionals and which are safe to use whatever the version of Immersive Citizens. There are a few that start off sitting in a specific stool, like Lundvar and Arghus.. "Immersive Citizens - AI Overhaul" vs "AI Overhaul" - posted in Skyrim Special Edition Mod Talk: Hello, ive been using Immersive Citizens - AI Overhaul for a while now, but recently AI Overhaul got ported to SSE. So I recently modded my Skyrim and now I CTD around Whiterun from the road leading to the first dragon fight all the way to White River Watch. Spoiler hgalagia wrote: Well, I must recognize this: You made my Skyrim much more alive. IC says "Immersive Citizens may not be compatible with plugins modifying the layout of cities, villages, or interior rooms." Granted, the author kind of exaggerates how incompatible it is with those types of mods. Immersive Citizens - AI Overhaul is a mod whose purpose is to increase player in-game immersion by greatly improving Artificial Intelligence (AI) of friendly NPCs (citizens) in order to make them act and react like true humans in relation to their environment or to an aggressor. NONE of Immersive Citizens content was provided with the patches, and I had thought the installer had appropriately indicated that the patch file was a only meant to resolve conflicts between ETaC and his mod (for which he was listed as the author) and not as a … I would take a reactive approach instead of a proactive one. Can someone help me sort my Load Order? It only alters leveled lists, cell & worldspaces to distribute my content. FAQ › Category: Troubleshooting › Immersive Citizens Compatibility / Load Order. Page 21 of 165 - Immersive Citizens - AI Overhaul - posted in File topics: In response to post #44294215. MysticMalevolence Jan 12, 2019 @ 5:41am None of them. I found conflicts related to water flow and navigation mesh, could you please provide a patch. Makes me worried about Books of Skyrim, also. Aaron asked 3 years ago. My general direction in using a heavily modded skryim has been one toward using mods that are more singular in purpose. Provincial Courier Service.esp. Jan 12, 2019 @ 3:43am What major city overhaul is compatible with Immersive Citizens? Dawnstar.esp, even though it's incompatible. Immersive Citizens is a great mod, but is best to enable most mods after the opening scene. Immersive Citizens Compatible with Duke Patrick's Combat Mod? I tested it for quite a bit and narrowed it down to these 2 mods. Hard to imagine this would be compatible with Immersive Citizens. Falkreath.esp. Most conflicts are present because of leveled list edits, but they are very easy to solve. Immersive Citizens - AI Overhaul SE ESL. Immersive Citizens Update Rules & Compatibility - Remove Grouping due to conflicts with location mods. Everything good, today I am with this mod, that improves the artificial intelligence of the NPCs inside the game, being in combat, as living their normal lives within the game. Darkwater Crossing.esp. 0 Vote Up Vote Down. - Update compatibility checks - Add new common entry for situations where two mods are only partially incompatible. Immersive Citizens SE: changes Note Version 0.4.0 - Hulda will now return to The Bannered Mare if the player enter inside it when she is shopping at the market (Immersive Citizens bug). Not really a compatibility patch and thus totally optional. Sanguinem enim aurum. Sellsword for hire. - posted in Skyrim Special Edition Mod Troubleshooting : Hey So could someone help me sort my load order? Note that the Unofficial Skyrim Special Edition Patch is fully compatible with Immersive Citizens. It contains NO edits regarding original Skyrim content such as NPCs, Armor, Weapons or other stuff. Page 2 of 2 - JDs Skyrim - Immersive Citizens Compatibility Patch - posted in File topics: Idk if its the same for LE, but on the SE JKs page it has Rorikstead and Falkreath listed as partially incompatible with ICAIO because of possible pathing issues. Then comes the compatibility with some of the popular mods many people use. Page 19 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Just my 2 cents - wouldnt it be appropriate for Shurahs Navmessh bugfixes to be incorporated into USLEP? Most just sandbox in a general area. Ive never seen AI Overhaul except recently. 36 24 FlowerGirls SE - IW Patch.esp 37 25 HearthfireMultiKid_LastName.esp 38 26 Immersive Wenches -KS hairs- Patch.esp 39 27 Improved Adoptions Patch.esp 40 28 SLAnimLoader.esp UIExtensions.esp 41 29 Immersive Citizens - AI Overhaul.esp 42 2a Immersive Wenches -Immersive Citizens AI … I play games, not graphics. The Elder Scrolls V: Skyrim Special Edition > General Discussions > Topic Details [ ╬ ] TigerAce. I CTD whenever I try to enter skyfall estate having both mods activated. For The Elder Scrolls V: Skyrim Special Edition on the Xbox One, a GameFAQs message board topic titled "I never believed the talk about how immersive citizens conflicts with". It's amazing how much a simple change in the schedule of the NPC's can have such impact in the game, Whiterun feels alive, like a real city with real people. Right after installing Immersive Citizens I had my first encounter with a blood dragon (on my current run that is) and during the fight my follower, Derkeethus, ran away the moment his health dropped to around half and started cowering. Deactivate Immersive Citizens - AI Overhaul SE helps. IC is technically more compatible because all it really clashes with is navmeshing and city mods, but the author forbids patches from being made and you definitely can't easily patch that yourself. Immersive Citizens - AI Overhaul: First Screen Install Options Full Next First Screen Main Part Legendary Version Enhanced Lighting for ENB None Enhanced Lights and FX None Open Cities Skyrim ☐ Select Nothing Moonpath to Elsweyr ☐ Select Nothing Realistic Room Rental (Enhanced Version Only) ☐ Select Nothing Install If something seems off, like an NPC is just standing there doing nothing, then check. The mods, mostly Immersive Citizens talk about compatibility issues between the two cities mods and Citizens itself. Until you want to find a blacksmith or carriage operator. This is something my follower has never done before, so I'm assuming it has something to do with Immersive Citizens. Page 23 of 23 - Immersive Citizens - AI Overhaul (by Shurah) - posted in Gameplay - AI & Combat: Hello It has been a while since I have stopped to mod my Skyrim, so I decided to take a look at the new STEP and saw this mod. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it Aside from what youve already patched I think thats the all the incompatibilities. - Remove mods from load after rules which had minor conflicts. #44310320 is also a reply to the same post. Immersive Wenches. Due to the way Immersive Citizens has been designed, Immersive Citizens is compatible with any combat overhauls. For The Elder Scrolls V: Skyrim Special Edition on the PlayStation 4, a GameFAQs message board topic titled "Yash2 Lite it's compatible with Immersive Citizens? Im a little bit concerned by the differences between the LITE and the FULL version. ". 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