Omega Weapon: Head for the lowest level of the Clock Tower and Save. Eliminate the Dromas as they're born (you may wish to Mug them for Meteor Stones first). If you already got them, or if you're playing the original JP version, they won't appear on Draw Lists and thus can't be (re)acquired. Tiamat's only attack is Dark Flare. Continue with the Limit Break onslaught. But the key can be picked up after draining the water with the Floodgate Key  Check the Rosetta Stone section below for details on how to get it. Junction Thundaga to Elem-Def to absorb the damage. Have a Gay Old Time : Seifer's "romantic dream" of being a Sorceress Knight. Ultimecia Castle is the final destination in your journey. The Floodgate Key is on the floor in a Storage Room accessible only via the primitive lift in the Elevator Hall. Stick Thundaga to Elem-Def.In addition to its arsenal of Magic, Catoblepas uses strong physical attacks. All non-fatal damage will result in a Counter Twist counter, which deals very heavy damage. To set foot in the empty canal system however, you must first lower the gate blocking your access to it. Head for the Art Gallery, challenge Trauma, and release the seal on GF. Depress the lever on the lower level of the Grand Hall and switch back to your primary party. Red Giant polices the Prison Cell, located beyond the far doors on the lower level of the Art Gallery, down the steps on the far side of the Party Switch Point, and through the doorway on the left. Switch to your heavy party and head for the floodgate lever, located to the right of the door to the Prison Cell. The way this works is basically every time you beat a boss inside of Ultimecia Castle you'll be able to unlock one of the sealed commands (as shown above). Junction Pain or Bio to ST-Atk and let loose. First, and most importantly, most of your abilities will be sealed at first upon entering (though you'll still have access to them anytime you're outside the castle). Unseal GF, or if you already have GF, Command Ability. What you need to do here is press all four buttons at the same time until the organ stops making noise then press Start to back out. Release the seal on GF (optional: Item, Magic or Command Ability). Solving the puzzle summons Catoblepas. Tiamat has exactly one attack: Dark Flare, a Fire-elemental, Spr-ignoring MT attack that far out-powers even Bahamut's Mega Flare. Input the titles corresponding to the numbers shown on the clock in order as you'd normally read the hands: hour (VIII = VIVIDARIUM), minute (IIII = INTERVIGILIUM), second (VI = VIATOR). Each number represents a set of letters found in the title of one of the paintings. You can change between parties at Party Switch Points (these are green areas of light), and if both parties are at the same Switch Point, you can also swap characters between the parties. Try to raise your Spirit as high as you can, as well as Magic. After that, your strategy really depends on your Elem-Def Junction. Is there a way that I can leave her place and get back to the original land? Cast Triple on someone and have that character use Aura, while another person casts Meltdown. When she starts talking, hit her until she runs out of things to say and dies. You can also spam Demi until you get the Red Giant's HP down to a point where your physical attacks become effective without Meltdown. Finally, this is a two-party dungeon. You'll also receive any drops (including AP and Exp) from the Vysage, Lefty, and Righty you fought at the beginning of the battle. Ascend until you're level with a swinging pendulum; mash X as it approaches to reach a balcony on the other side. You can draw Cerberus here too if you don't have the GF yet. Trauma uses physical attacks and a strong non-elemental attack that targets your entire party, Mega Pulse Cannon. Your next target is the hallway just south of the elevator room. Ultimecia's royal chamber, the Master Room, where the final battle is staged, can be accessed right from the beginning; however, there is a catch. As you climb the chain to Ultimecia Castle you'll pass an area with three stone portals off to the left. Luckily, Trauma holds the key to its own demise, making this a fairly easy battle. If not, switch to your other party (who should still be in the entrance hall). Aside from the obvious simple punching attack, it can cast Berserk, Silence, Demi, and Quake, all of which do exactly what they've done all game. Return to the basement area with the waterways when you're done. Gravity also works, meaning Diablos can deal some nice damage, as will any GF really with proper damage boosting abilities for that matter. Start out by Drawing Leviathan if you didn't snag it from NORG, then Draw-cast Meltdown on Trauma to inflict Vit0. Evil-Eye is damage plus Curse, and Slow. As to damaging it, Krysta has a Spirit stat of exactly zero, meaning Magic will far out-damage physical attacks here, and you need to make your hits count in order to avoid the punishing counters. ファイナルファンタジー8 完全攻略 Windows for PC版対応 完全攻略シリーズ エリア アルティミシア城 時間は待ってはくれない。にぎりしめても、ひらいたと同時に離れていく。そして… 時間圧縮によって過去・現在・未来が1つになり、スコールたちの前に姿を現した未来の魔城。 Besides a basic physical, Tri-Point counters all attacks (except for those of its elemental weakness) with Mega Spark, which is heavy MT Spr-ignoring Lightning-elemental damage. To get a free Rosetta Stone in Ultimecia Castle, examine the organ that is in the chapel. Trauma is weak against Wind and vulnerable to Drain (as are its offspring, the Dromas). If inflicted with ailments, remove with Treatment. Down in the cellar, equip protection against Lightning, as well as giving someone access to Protect status. If you dropped the key earlier, you'll see it lying in the channel in the lower-right corner. Final Fantasy VIII Remastered PlayStation 4 Nintendo Switch PC Xbox One PC PlayStation Log In to add custom notes to this or any other game. Once you send them off, Gargantua itself will take over the fight. By turning Dark Flare into a tremendous source of HP for your party, your only difficulty will be deciding how to further humiliate this impotent ex-GF. Fire or ice are its weak points, but they change when attacked. Attack using whatever methods suit your fancy (excepting those with elemental qualities corresponding to Tiamat's strengths). Unlock the door on the right and head for the back of the room to challenge Gargantua. This Iron Giant palette-swap's main calling card is its incredible defenses (maxed out, in fact). Go to the Courtyard and switch to your support party. When you enter, form up your parties, then go inside. There's a waterway below and the key will be washed to the area immediately outside the Armory (unless you've closed the Floodgate, in which case the key will fall just out of reach behind a grate in the area below. Don't panic should this happen. Sphinxaur and Sphinxara have an embarrassing 10,000 HP each no matter how high their level is. If you just defeated Gargantua, you can simply exit the basement and follow the path left to the elevator room, then ride it down and go south to the hallway. To get to the bridge, head for the lower level of the Grand Hall, take the far doors, go through the doors on the far side of the Courtyard, and climb the Chapel steps. Tri-Point has a devastating physical attack called Onrush. Please be as detailed as you can when making an answer. So unless you managed to evenly distribule your GFs to all 6 characters, you're bound to get somebody you don't want. Before you face Gargantua, you must defeat what looks and acts like a normal Vysage-Lefty-Righty team. You can also equip Slow to ST-Atk, but it's not really necessary. Release all of them and capitalize on your opportunity to draw powerful magic and obtain rare items and you'll increase your chances of victory. If you didn't get Siren from Elvoret on Disc 1, give someone Draw and make sure to Draw her from Tri-Point. If you have all the powers unlocked, you can go ahead and complete the area (in fact, you can do this even with powers still sealed), but I recommend leaving to do some things outside. Close the floodgate, head for the Stairway Hall between the Art Gallery and the front Hall, and switch back to your primary party. You'll find numerous paintings adorning the walls but no sign of Trauma. You need to Draw it from Red Giant, or it's permanently missed. Release the seal on GF or Magic. Ultimecia's Castle is one huge puzzle contingent on you unsealing your own abilities by defeating her servants. Go through the left-hand door on the balcony, then go down the stairs to the next room. However you get there, examine the left wall behind the pillar nearest to the camera to open a hidden door with the Treasure Vault Key. Junction Earth protection to Elem-Def, as well as defenses against Berserk, Silence, Curse, and Slow, in order of importance. You may wish to expand your options by summoning Doomtrain or casting Meltdown to crush Red Giant's defenses, rendering it vulnerable to physical attacks and a wider array of GFs. Each boss you defeat within the castle allows you to unlock one of the following abilities. - May 31, 11 Ultimecia Castle - Jul 27, 04 Artemisia = Ultimecia - … Above 9,000 HP Red Giant fights exclusively with Gigantic Sword. Catoblepas is weak against Earth and Water. The second and final opportunity is in Ultimecia's castle on Disc 4 in the battle against Tiamat. Begin by summoning Doomtrain to cripple Krysta's defenses. It attacks with a massive Lightning-elemental counterattack should you hit it with anything other than its weakness. Now, it's just a simple matter of knocking off Trauma's HP while keeping healed, but stay away from MT attacks to avoid triggering Mega Pulse Cannon. If you didn't bother fighting Cerberus before, equip Draw now so you can acquire Cerberus as a GF from Gargantua. Afflict the juggernaut with Zombie either by casting magic or via an appropriately-junctioned Status Attack. If not, play the pipe organ again. Krysta awaits you on the Terrace, located beyond the doors on the far side of the upper level of the Grand Hall. Repeatedly summon the Dark Messenger and/or use Cactuar's defense-ignoring attack and you'll soon bring the brute to its knees. Head to the back of the Chapel and check the organ. Cast it and the battle ends instantly. When all the bars are gone, enter the Waterway, go east to your prize. Examine the large canvas hanging on the left side of the lower level and you'll discover the title is too faint to read. The other method, and the one the game intends for you to use, is to use Gravity attacks until its HP is really low (double digits), then finish it off. Besides its basic claw swipe, Catoblepas uses Deadly Horn, which deals heavy damage to one and is auto-critical if it connects. It will cast Thundaga as well. Save your game outside the door. Stand in the Party Switch Point on the lowered left carriage and switch to your heavy party. Since you bothered to come all this way, you might as well take in a few of the exquisite works. Eden can be drawn here if you missed it in the Deep Sea Research Center. This should present only a minor danger since each time it casts Thunder-based magic, especially Thunder Summon, your HP will recover. YOU'LL REGRET FIGHTING ME!Krysta Krysta is a boss from Final Fantasy VIII, encountered on the Terrace of Ultimecia Castle. (37) Ultimecia’s Castle Unfortunately Ultimecia will randomly choose which characters start the battle off. If one of the characters you did not plan on using shows up just wait until they die and they will be sucked out of the battle (or “absorbed in time” as the game puts it) if you do not revive them in time. Each time Tri-Point receives such a hit, its weakness will switch to the other element. This round starts with Ultimecia selecting three random characters from the party. In addition to a physical, Trauma will normally just cast Drain on its Dromas to heal itself (it will also counter attacks this way). Without Draw, you won't have any way to Draw it, and most of the "later" bosses here will prove extremely difficult with just one command besides Attack. The first method is simply to inflict Vit0 (both Meltdown and Doomtrain's Summon work for this). Cross the bridge and go inside the tower. This crystalline being leaves behind an Elem Guard, which teaches a GF the highly-useful Elem-Defx4 ability to open 4 Elem-Def slots. Check all the paintings, paying attention to the titles. Junction any element other than Fire, Thunder, Earth and Wind to Elem-Atk. When you get to play your own music in the organ, press Square, Triangle, Circle,. Sooner, that is. Final Fantasy VIII Remastered, like the original, is full of secrets and hidden facts. If no one has Draw, reload your save and come back here. If you used Zombie, the usual methods (Revive, Recover, X-Potion, etc.) Krysta has a very high resistance to physical attacks. Either way, approach the half-buried head for a fight. If you lack Siren, unlock Draw. Krysta is yet another boss with massive defense, but it simply fails to impress. Tri-Point also has a strong Thunder-based counterattack called Mega Spark. If any bars are still there, you need to return to the organ to try again (no, your characters never thought of turning sideways or going around lone bars on the sides). Sphinxara (should be Sphinxaja methinks...nah, it's too weak for that...never mind) can summon a Forbidden, Jelleye, and Tri-Face, but they should fall easily. Can someone give me a detailed description? At this point, you'll be asked to unseal an ability. Trauma can also produce Dromas, small support machines that use similar attacks. The first thing you should do (after eliminating the initial fodder obviously) is to Draw Cerberus if you lack it. Switch to your other party. Conveniently, the boss even has Demi for you to Draw-cast, but Diablos' Summon will also work (so will Cactuar's, incidentally, as its damage is fixed). Junction Tornado to Elem-Atk and Drain to ST-Atk. Vysage, Lefty and Righty are weak against Holy and vulnerable to Drain. Here, you must solve a small puzzle. Step on the chandelier to make it fall, then open the nearby hatch. ALL RIGHTS RESERVED. After defeating Tiamat, unlock Magic (or whatever if you already have Magic unsealed). Carbuncle can be drawn here if you missed it from the Iguions. I've confronted Ultimecia, and can not beat her yet. Send your support party to the lower level of the Grand Hall either via the passageway beyond the doors left of the foot of the staircase in the Main Hall or by taking a quick thrill-ride on the light fixture itself. Next, inflict whichever status you chose earlier. In order to get the abilities back, the player must locate and defeat Ultimecia's minions. Junction Berserk to ST-Def to thwart Gargantua's attempts to coerce you into repeatedly provoking its Counter Twist, a strong counterattack triggered by physical attacks. Sphinxaur can attack with Fire, Ice and Thunder. In this battle, you'll be going up against high defenses in Trauma, alongside a powerful MT Spr-ignoring attack. Once it falls, survive the Ultima final attack, and the day is yours. (Note: At this point, if you fought Tiamat and already got the Armory Key, you can unlock the Armory (right-most door) and fight Gargantua now. Proceed to the Master Room and confront Ultimecia. Anyway, start with Tripled Aura and Shell, cast Meltdown then unleash more Limit Breaks. Krysta's primary threat is its strong non-elemental counterattack. Inflicting Darkness will reduce Gigantic Sword's accuracy as well, helping you defensively. Ride the chandelier to the bottom, then examine the lever near the green light. If you lack Siren, this is necessary regardless of which path you take, because you'll need the Draw Command in either case. If you lose, it means you're not prepared well enough to tackle this dungeon, like it or not. It's the ultimate GF and has a spectacular ability set, so just do it. 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